

That can also be a tough nut to swallow if it’s a crew member who’s been with you since your maiden voyage and is absolutely bursting with all kinds of skills. There’s risk attached as well, with the possibility of crew members dying in a way that will bring about horrifying flashbacks to your last XCOM playthrough. That feeling of fulfillment certainly hasn’t gone away and may even be stronger than ever. It can be exhausting, truth be told, but pretty satisfying once you’re on the other side of it. Your mind has to be on three or four different things at once, and you’ll need to stay several steps ahead in order to complete your missions. The comparisons to the classic strategy game were always there, so I guess the developers are being a bit more open about them this time around.īut it’s still the same stressful, frantic fun you’ll remember from before. It’s pretty clear how Curve and Runner Duck have positioned this game with your Jean Luc Picard look alike on the key art and it’s more FTL looking interface at the heart of the game. And in some cases, directives must come from the Captain as only they have the authority to make those decisions. You’re no longer in charge of a WW2 plane – now it’s all about Warp Speed Drives and Communications terminals. But you’ve also got all new manner of malfunctions to consider. The multi-tiered missions have a form of arching narrative, and completing them gives you the option to purchase new technology for your spacecraft. Runner Duck have understood what worked well in Bomber Crew, but have done more than just give it a futuristic lick of paint.

Yes, you’re still pigeonholing crew members into specific roles – like engineering, the med-bay, communications, and, of course, the Captain’s Chair, but you’re also moving at warp speed between areas, and fighting back against an alien threat. This is exactly as you’d expect it to be – a spiritual successor in every way to Bomber Crew – but in space.Īnd that’s both to the game’s credit and detriment, as it follows the very same concepts of Bomber Crew a little too closely at times while also offering a breath of fresh air. So the only natural place to go from flying through the skies is … well … flying through the galaxy. It was all about finding people suited to those roles, keeping on top of a frantic, ever-developing situation, and reaping the rewards on the mission complete screen. Bomber Crew was a surprise hit a few years back, putting you in charge of bombing runs, while keeping your aircraft in the sky.Įveryone had a role to play in making sure you stay alive, with one person controlling the aircraft, while another looks after repairs, and someone else is in charge of guns.
